What to hand a motion designer so the brief lands
Prepare a motion graphics brief correctly: share purpose, tone, assets, content, and feedback clearly so the designer creates what you need.
Most motion design briefs fall apart because the designer is left guessing. A rushed handoff—a vague email, a link to a competitor's work, a folder of unlabeled files—wastes weeks of back-and-forth and often lands something that's not what you imagined. The designer spends time chasing clarifications instead of creating; you spend money on revisions that shouldn't have been needed. A clean brief prevents this.
The difference between a messy start and a smooth one isn't complexity; it's clarity and completeness. A strong motion designer knows what questions to ask and will push back if something's missing. They're not being difficult—they're protecting both your time and their craft. Understanding what information matters, and why, helps you prepare the brief that sticks.
The core information they actually need
Start with the purpose and audience. Where will this motion graphics appear—a website homepage, YouTube, Instagram, a pitch deck, an internal presentation? Who's watching, and what action do you want them to take? A 30-second explainer for a finance app needs a different tone and pacing than a 10-second social media ad. Say this plainly.
Next, tone and reference. Describe the personality you're after: professional, playful, urgent, educational, warm. Then show examples—not of designs you love (that's a separate exercise), but of motion graphics with the *feeling* you want. If you can, find pieces that use similar pacing, energy, or narrative style. This saves the designer from having to decode whether you want minimalist transitions or energetic, complex choreography.
Branding assets matter. Provide your logo, colour palette, and any existing typography guidelines. If fonts are locked in, share those files. Do you have motion guidelines already? If your brand has a style system or animation language, hand it over. If not, that's fine—but say so. The designer needs to know whether they're building within a framework or creating from scratch.
Content specifics are non-negotiable. Include the script or narration if there is one (word-for-word, not paraphrased). List the key messages or scenes. If there are data points, statistics, or product features that must appear, write them down. Don't assume the designer knows your product; spell it out.
What to bring to the first conversation
Before you brief, ask the designer what *they* want to see. Strong motion designers have checklists. They'll ask about your timeline, revisions budget, and whether you need design approval or just motion. They'll want to know if you're handling voiceover or if that's their job too. They'll ask whether music or sound design is included. These questions tell you they think in systems, not ad hoc.
Bring files organised by purpose, not by day you created them. If there's reference material, put it in a folder labelled clearly. If you have existing assets—photographs, graphics, animations—make them easy to find. If something's locked down (like a voiceover that's already recorded), say so upfront; it changes what the designer can do with timing and flow.
Budget and scope must align before they start. Not just a total figure, but the scope it covers. Are there multiple rounds of revisions? How many versions or variations? Is there a tight deadline that affects their delivery? Being explicit here prevents disputes later.
Lastly, name a single point of contact and give feedback as feedback, not instructions. If the motion feels too slow, say that. Don't ask them to
Common questions
- What's the biggest mistake people make when they hand a motion designer a brief?
- Skipping the 'why' and 'where'—leaving the designer unsure of the platform, audience, or goal. They can't infer your needs from a folder of files and a vague description. A good brief says: this plays on YouTube to finance professionals, and we want them to click through to learn more.
- Does a motion designer expect me to have my own design ready, or do they create it?
- It depends on the scope and the designer. Some motion designers start from a static design you provide; others build everything from your brand guidelines and content. Ask them upfront what they'll design and what you'll supply.
- How much revision should I budget for?
- Confirm this in the contract before they start. Most designers include 2–3 revision rounds in their scope; beyond that, there's usually an extra fee. Clarity here prevents misunderstandings.
- Should I provide references of motion graphics I like?
- Yes, but frame them right. Instead of saying 'make it look like this,' say 'I like the pacing and the playful feel here, and the minimalist transitions there.' This helps the designer understand your taste without trapping them into copying someone else's style.
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